Innovations in Porn.
This morning I came across the following link to a tongue-in-cheek analysis of possible future 'porn-o-vations'. I thought some of the ideas were excellent and applicable outside of the porn industry too (although it is in porn where they could probably make all their money).
The match-game analyzer would be an easy tool to create if someone could automate the process of associating tags with online video using a common and consistent vocabulary of tag words. Google's image labeler but for movies (adult or otherwise). As a side note, now that Google owns YouTube, anyone want to bet on how long it will be before we see just such a service?
The co-worker face recognition engine has many non-porn uses that I can think of. Eg: Narcissits could build up their movie library with films featuring actors that shared a resemblance. A second step would be the ability to take a cue from current EA sports game and upload your own face (or that of a co-worker) and have it superimposed upon that of any of the actors in the movie.
Finally re:whore reminded me of my satisfaction guaranteed idea. How long before online business start standing behind their services with meaningful incentives? :)
4 Comments:
There are two profound similarities between our industry and porn, well three if you take the economic utility of digital distribution into account.
1. The goal is the release of dopamine (this is the classical fun-centric school of design I'm echoing)
2. Customazation serves that goal.
The thing that struck me the most is the erotic thrill of finding a woman who looks like someone you know, the game analogy not being so clear. But it can be extrapolated that importing real-life social conditions into the patterns of the game can amplify user enjoyment. Encouraging this importing of real-life into the virtual will prove a key factor in future success.
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