Prince Of Persia Classic
I've been itching to talk about this title so I'm very happy that Ubisoft finally announced it. Sometime this summer (hopefully sooner rather then later) a Ubisoft/Gameloft production (Ubi publishing, Gameloft developer) entitled 'Prince Of Persia Classic' will hit XBLA.
The most credit I can take for this excellent title is of development broker and part-time consultant so when you play it and love it, I'm sorry to say I won't be able to accept your heaps of praise. :)
Watching this game be developed made me really miss my team back at Gameloft Montreal as it was a wonder to see (1) how quickly they managed to get something functional (especially given that they created all the technology from scratch and had never developed for the 360 prior) and (2) how far they were able to push the signature 'Gameloft Polish'. There are a few little touches (more evident in the high-quality version) that are a real treat for me to see given my involvement on POP: The Two Thrones. For example, notice that in that wonderful scene when The Prince sees himself in the mirror and jumps through, releasing his evil counterpart, said doppleganger has been 're-imagined' to be The Dark Prince from T2T. I love it.
'Classic' titles are going to continue to find a home on XBLA because (1) publishers have the large back catalogues of titles they'd love to re-monetize and (2) consumers seem anxious to play favorite titles from their past. Given this, though, I really like the way we treated this title with the upgraded graphics and small (mostly cosmetic) gameplay tweaks. Fans who would cry foul if we changed the original too much should be very happy while those who never experienced the Jordan Mechner classic will play something that stands on par with the level of graphical polish and experience they would demand of a modern ('casual') title.
I'm not supposed to, but I'm chomping at the bit to buy up as many shares as simExchange will allow me to. I have high hopes for the sales of this game.
The most credit I can take for this excellent title is of development broker and part-time consultant so when you play it and love it, I'm sorry to say I won't be able to accept your heaps of praise. :)
Watching this game be developed made me really miss my team back at Gameloft Montreal as it was a wonder to see (1) how quickly they managed to get something functional (especially given that they created all the technology from scratch and had never developed for the 360 prior) and (2) how far they were able to push the signature 'Gameloft Polish'. There are a few little touches (more evident in the high-quality version) that are a real treat for me to see given my involvement on POP: The Two Thrones. For example, notice that in that wonderful scene when The Prince sees himself in the mirror and jumps through, releasing his evil counterpart, said doppleganger has been 're-imagined' to be The Dark Prince from T2T. I love it.
'Classic' titles are going to continue to find a home on XBLA because (1) publishers have the large back catalogues of titles they'd love to re-monetize and (2) consumers seem anxious to play favorite titles from their past. Given this, though, I really like the way we treated this title with the upgraded graphics and small (mostly cosmetic) gameplay tweaks. Fans who would cry foul if we changed the original too much should be very happy while those who never experienced the Jordan Mechner classic will play something that stands on par with the level of graphical polish and experience they would demand of a modern ('casual') title.
I'm not supposed to, but I'm chomping at the bit to buy up as many shares as simExchange will allow me to. I have high hopes for the sales of this game.
Labels: Prince Of Persia, XBLA
1 Comments:
Seeing this trailer reminded me why I love Ubisoft so much; The ubisfot that blew everyone else with the likes of Prince of persia sands of time and beyond good and evil!
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