For that reason whenever I've found interesting things I usually hesitate to post them until I can find some sort of 'analysis' (however short) to compliment the link.
I think perhaps I've been just missing the point and perhaps have been jumping to unsound conclusions regarding the reading habits of this site's visitors. I'm going to take a cue from the page of David and try the occasional interesting link 'round up'.
Off the bat -- no promises of uniqueness or even mutual exclusivity here. Some of these links will be things I've found on sites like Game Tycoon, others will perhaps be a little looping, that is the contents of Link A will in fact contain Link B, but I'll list both in my wrap-up. What I do promise, though, is that if you are interested in the things I am (games, game development, future trends in games, communities, etc) these links will interest you.
- Henry Jenking's blog contains an interesting interview with the author of a game called 'Hollywood Mogul'. I haven't played it yet, but it seems to be an independently developed sims game in the same vein as 'The Movies'. I love the fact that a community has sprung up around this game to flesh out the areas that the developer dared not tread. Check out the message boards to get a quick idea of some of the user-created content that is adding value to the game.
- I pride myself for generally being up to date with the latest going-ons in the gaming space, so it is embarrassing that I didn't know about Game|Life earlier. Chris Kohler, the editor of the blog updates feverishly -- at least as frequently as Joystiq, and seems to have a lot of unique content (or at least unique to me). If somehow this blog isn't on your roll, it should be. Looking through the archives it would appear his first post was way back in October 2005, so there is over a year's worth of gems here.
- Finally, via both Penny-Arcade and Game|Life, I've discovered my new favorite casual game, Bookworm Adventures. I never would have believed someone could combine an RPG with a spelling game and make me care, but Popcap have succeeded. Game|Life, by the way, point out that the budget for the game was $700,000 which begs the question: "when does a casual game cease to be called a casual game?". If in the future we see games whose content stay casual, but whose budgets start to skyrocket, will they still qualify?