Thursday, November 08, 2007

A Good Sign

Last week while I was in Vancouver speaking at various schools I was showing some early prototype footage of Assassins Creed as part of the presentation. Unsure of just how ubiquitous the anticipation for this game was I would usually start out by asking "so how many people here have heard of Assassins Creed?". Perhaps it was naive of me to even bother asking given that I was talking to people who wanted to work in the gaming industry...I don't think I saw more then 10 hands not raised in the entire three days I was doing talks.

The buzz around this game is deserved and I love the fact that our CEO is willing to go out on a limb so bluntly and state very matter-of-factly the scores we're expecting for it.

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Thursday, August 02, 2007

Grand Theft Auto Delayed

GTA4, it has just been announced, will be delayed until Q2 2008, missing the "Murderer's Row 2" window that is this christmas' shopping season.

If you play theSimexchange (or better yet, have some money IRL to invest in Ubisoft) now would probably be a good time to get behind Assassins Creed, as they've just become the main open-world/sand-box game of the year.

I expect this news to work heavily in our favor.

Update: Analysts, it would seem, at least partially agree. I haven't seen any specific guidance on Ubisoft as a result of this delay but several have gone on record as saying EA should benefit.

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Friday, July 13, 2007

E3 2007

I'm not at E3 this year, but man do I ever wish I was. The quantity and quality of exciting news coming out of the once-mighty behemoth is staggering. We all knew that this was going to be the year that 'Next-Gen' became Current-Gen and came into its own, but even with my already high expectations I'm finding this a very exciting time to be in the game development industry.

A bunch of games caught my attention as particularly exciting this year. I don't claim that my list below will be particularly unique or uncover any hidden gems that you haven't already heard of, but I'll endeavour to explain a little why I think these games are special from both a player and production point of view.

First off I have to tip my hat to the Assassins Creed team for a truly impressive demo. I had the good fortune of playing through the E3 build myself (one of the perks of working just down the hall from them) and can honestly say that they nailed the free-running, open-world feel. There is an incredible sequence in the demo where you're chasing an NPC through the streets, avoiding the crowd, using the buildings and rooftops to your advantage to take shortcuts, all in the name of catching up to and eliminating him with a satisfyingly dramatic assassination. I played the demo three times and the chase sequence unfolded differently every time. This game deserves the hype and the team deserves all the accolades they're sure to receive!

I've never been the largest Halo fan (although I've purchased, played and won both games) but a lot of attention is being given to one particular aspect of Halo 3 that I'm very excited about. The User-Generated content that is being called 'Halo 3 Game Films' is an idea whose time has come and will revolutionize competitive gaming, meta-game participation and community building in general. One important detail about these films is that they are recorded entirely in-engine and so are only playable by those who have the game as well. This will be important for some of the advanced features (pausing an explosion, rotating around 360 degrees to capture the perfect angle then sending a screenshot to your victim) but will cut out some of the more mass-market appeal of easily uploading one's user-generated videos to YouTube. I'm anxious to see how long it takes for someone (maybe Bungie themselves) to come out with a simple tool that will allow players to feed their video files into an application that outputs a non-interactive video. With that we will see a true explosion of Halo3 content on YouTube.

I'm excited about EA's Skate for many of the same reasons as Halo 3 -- in that Skate is also going to feature a very robust Game Film feature (likely even more so then Halo3) to try and attract the significant culture that revolves around distributing real-life skateboard videos. This talk by Skate producer Jason Balmer doesn't focus on the user-generated content but is an excellent example of how anyone representing a game should act when confronted with a question regarding their competition. Jason is gracious, humble and gives plenty of credit where it is due. I would not at all be surprised to see someone from Activision making it a point to return the favor, giving reciprocal praise to Skate due in no small part to the grace Jason shows here. Oh yah, and Skate looks sh*t hot, too!

I can't pass up Rock Band because I'm pretty sure it will come out of E3 as a front-runner for Game Of Show. I defy you to watch the embedded video without dreaming of all the fantastic parties you'll have while playing Rock Band, your pile of Mario Party games sadly gathering dust in the corner. EA and MTV have lofty ambitions to change the way the world looks at the distribution of and participation with Music entertainment (the way MTV did in the '80s with music videos). It is not yet clear to me how succesfull they'll be in this endevour but I'd bet money that no game will come close to the party appeal. Rock Band is going to help make it cool to play videogames!

I'd really like to know what games coming out of this year's E3 most excite you and why. Are there any titles (*ahem* Bioshock *ahem*) that you're surprised to see not recieving much press? Any 'must-play' titles added to your list because of this year's E3?

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